3D Artist.
I’ve been a professional CG generalist for over a 7 years, with most of my work nowadays being done in Houdini.
I’ve been working as a VFX artist in London on projects for clients such as Jägermeister, Coca-Cola, Puma, Boots, and others.
We also use Houdini for procedural modeling and game development in my company X-Crafts, where we create highly detailed airplane add-ons for flight simulators. You can find out more about that here.
Software that I use on a daily basis are:
SideFX Houdini
Adobe Photoshop
Adobe Premiere Pro
Substance Painter